Driver®: Parallel Lines. In library 3.6/5. Get behind the wheel of 80 cars and motorcycles including old school classics and modern day marvels. Dec 30, 2012 It is the fastest car and has the same kinda shape. Colonna- Medium sized sedan, BMW 5-Seriesy. Average pace, average handling.Yawn. Wayfarer- Old Taxi, pretty cool with custom body, Average handling, poor pace. Also available as a turbo version, slightly faster. Altus- Looks like a Chrysler 300C, piss-poor handling, above average pace.
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Driver: Parallel Lines | |
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Developer(s) | Reflections Interactive |
Publisher(s) | Atari, Inc.(PS2 and Xbox) Ubisoft(PC & Wii) |
Director(s) | Tanner Harvey |
Designer(s) | Craig Lawson |
Programmer(s) | Gary Ushaw |
Writer(s) | Neil Richards Maurice Suckling |
Composer(s) | Marc Canham Andy Gannon Ed Scorggie |
Series | Driver |
Platform(s) | PlayStation 2, Xbox, Microsoft Windows, Wii |
Release | PlayStation 2
Microsoft Windows & Wii
|
Genre(s) | Racing, third-person shooter, action-adventure |
Mode(s) | Single-player |
Driver: Parallel Lines is the fourth installment in the Driver video game series. It is a departure from previous titles in the series that focused on multiple cities, as the game takes place in New York City, within the periods of 1978 and 2006. It is also the only title not to involve the undercover cop, John Tanner, but instead focuses on a getaway driver named T.K., who seeks revenge on a gang he worked with during his youth, after they framed him for the murder of a drug lord they held for ransom. Due to the underwhelming performance of Driver 3, particularly the often-derided on-foot sections, Parallel Lines returns to the formula used in earlier games in the series, focusing on driving, although shooting remains in the game, while the game is more open-ended than previous titles. It was released in March 2006 on PlayStation 2 and Xbox by Atari, Inc., and on Microsoft Windows[1] and the Wii in June 2007 by Ubisoft.[2]
- 2Gameplay
Plot[edit]
In 1978, Terry 'TK' Kidumms, a getaway driver, works for criminals in New York City mainly to help them escape the cops, while maintaining a room at a garage in Hunts Point with his close friend Ray Davies, the garage's mechanic. After helping another hoodlum escape the cops following a holdup, TK returns to the garage to rest. Ray, believing his friend can do more, decides to help him move up in the criminal world by introducing TK to Slink, the owner of a local strip club. Assigning him various jobs to tests his skills, Slink becomes impressed with his successes and eventually introduces him to two close associates - Bishop, a hardened man, and 'The Mexican, an old business partner of Slink. The men assign TK to help assist them in the breakout of Candy, a noted criminal mastermind, from Rikers Island prison.
After Candy's escape, the group introduce TK to their boss Corrigan, a corrupt undercover detective, who reveals that he intends to take over the cocaine business from the city's Colombian cartel gang. Candy devises a plan to capture a prominent Colombian drug lord, Rafael Martinez, and ransom him back to the cartel, using explosives to divert his convoy into an ambush. TK successfully completes the kidnap and recovers the ransom money for Corrigan. Upon receiving the money, Corrigan and the others kill Martinez and betray TK by implicating him for the Colombian's murder. While the gang leave to take over the cocaine trade, TK is imprisoned in Sing Sing prison for 28 years, and makes plans to go after the group upon his release.
In 2006, TK returns to New York and reunites with Ray, learning his friend was betrayed after his incarceration. During his time in prison, TK learns that Corrigan became the city's new Police Commissioner, while the other organisation's members moved into different businesses - Slink moved into the adult industry and drugs manufacturing; Bishop became a drug kingpin; and Candy set up a prostitution ring and drug moving service. Going after the Mexican, whose life took a turn for the worse after the kidnapping, TK kills him and dumps his body for Corrigan to find. Ray then introduces his friend to Maria Cortez, an employee of Candy, and works with her to get close to her boss. During this time, TK pursues both Slink and Bishop, hitting their businesses before killing both men.
When Candy learns that TK is working for Maria, he attempts to use her in order to bait him into a trap. However, TK escapes it, saving Maria and killing Candy. Upon returning to Ray's garage, Corrigan meets with TK and reveals that Ray is working for him. In exchange for clearing up his gambling debts, Ray set up the assassinations of Corrigan's associates to erase all of Corrigan's connections to Martinez's kidnapping and subsequent murder. After murdering Ray, Corrigan flees when Maria arrives to stop him. TK quickly learns from her that she is Martinez's daughter and that she had been working for Candy to track down her father's killer, knowing that TK was set up. Working together, the pair place the bodies of Candy and Slink to be found by the police, before going after Corrigan himself as he flees in a helicopter. Defeated, TK prepares to kill him, but acquiesces to a request by Maria to let her and her people deal with him, leaving with Corrigan while TK walks away.
Gameplay[edit]
Driver: Parallel Lines takes place in an entirely open world environment, in which mini-games are now accessed from the in-game world instead of from a menu, while the game also features some new elements that are common with Grand Theft Auto - visible blood when someone is shot, an 'Auto-aim' feature (with manual aim also available), a money system, fully modifiable vehicles (with a test track to test out upgraded vehicles), and environment destruction (i.e., lamp posts can now be run over and fire hydrants can break, spewing water into the air). A new felony system is incorporated in Parallel Lines, which can differentiate between personal felony and felony 'attached' to vehicles the player has used. If the player attracts police attention on foot or in a certain vehicle, the player can suspend their wanted level by losing the police and entering a 'clean' car, though it can be reactivated if they spend too much time in the sight of a police officer, who will eventually recognize the player as 'wanted'. The same principle applies to out-of-car activities such as weapon use, in which players can holster their weapon in order to lose police attention until spotted committing illegal acts again. For the Wii version, the felony bar is replaced with a 'stars' system, similar to that of Grand Theft Auto, which light up when the player attracts police attention. Like Grand Theft Auto, the game features fictional, yet distinct styles of vehicles based upon real automobiles that were in use within New York between the two periods.
The game was originally intended to include online multiplayer, but this was scrapped when it became apparent to the developers that they could not deliver a strong multiplayer mode[3] and wanted to focus entirely on the single-player portion of the game. The control layout differs slightly from Driv3r in that swimming and jumping abilities were removed from the game, along with a separate control to do 'burnouts'. While this was practical on the pressure-sensitive buttons of the PS2 controller, it meant that if the game was played using a PC keyboard to drive vehicles, most of them would constantly do a burnout when accelerating at low speeds and thus reduce control. The instant replay film director mode of previous Driver games was also removed, with the only available cinematic mode being the fixed-perspective slow-motion 'Thrill Camera'.
The game's appearance changes significantly between 1978 and 2006. Not only does T.K.'s appearance change from his 70's look to a more modern appearance in 2006, so too do the weapons, pedestrians and vehicles. Vehicles stored in the garage from 1978 can be used in the 2006 era and vice versa, while modifications are more expensive in the modern era than in 1978. New York's scenery changes quite significantly in places, with Times Square's lights and commercial posts changing to reflect the era they are in. While the 1978 World Trade Center appears, in 2006 it's a cleared and closed site. In addition, the New York of 1978 has a rather sepia tone to it, whereas in 2006 the sky has been blue-tinted. The game's HUD, which is updated from that of Driv3r featuring a speedometer, a nitrous oxide meter, and an odometer displaying how many miles the player has driven in-game also changes in appearance, from a chrome style to an LED look. While the players can change between eras manually, it can only be done after completing the 32 missions of the story mode and unlocking the 'Era Change' option. While the game completely lacks any kind of weather, it does retain a day-to-night cycle that provides notable atmospheric changes.
Setting[edit]
The major features of New York's skyline, such as the Empire State Building, are always visible, even from the other boroughs across the river.
The interpretation of New York City in Parallel Lines is not GPS street-accurate like True Crime: New York City's Manhattan. Instead, it's a smaller and condensed version of the city with creative liberties taken that includes all the boroughs except Staten Island, as well as Coney Island and parts of the New Jersey shore. For example, Downtown Brooklyn is present but is not accurate to its real-life counterpart. The total amount of roadways used for the game's versions of Manhattan, Brooklyn, New Jersey, Queens, and The Bronx comes to around 222.5 miles (358.1 km), making the game world larger than the combined total of all three cities (Miami, Nice, and Istanbul) found in Driv3r. The game's New York City is also more 'lifelike' compared to previous games in the series - players can watch vendors sell donuts, hear NPC pedestrians talk rather than simply grunting and screaming, and take part in numerous side jobs such as cab driving and car towing. Several things are notably different in the game compared to that of real-life New York. One example of this is that the New York Police Department is simply renamed and referred to as 'City Police' within the game.
While many of New York City's many landmarks, such as the Statue of Liberty, the Empire State Building, the Chrysler Building, Times Square, Central Park, the Colgate Clock in Jersey City and the Flatiron Building appear in both eras, the World Trade Center is only present in 1978. Players can access the Austin J. Tobin Plaza of the complex during that period, but cannot access it in 2006 as it is closed off by a blue colored wall. Furthermore, despite not being built until the 1980s, the World Financial Center is present in both eras opposite the World Trade Center. All of New York City's major bridges feature within the game, except the Verrazano-Narrows Bridge, the Whitestone Bridge, the Hell Gate Bridge, and the Throgs Neck Bridge, with the player capable of traversing them freely from the start unlike some Grand Theft Auto games. An elevated portion of the New York City Subway that runs from Manhattan to Coney Island is also part of the game world, with trains running on the above ground railway system; the subway system itself is not accessible to the player as a means of transportation.
Reception[edit]
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The game received 'mixed or average reviews' on all platforms according to video game review aggregatorMetacritic.[26][28][25][27] Praise went towards the story, fixes and improvements over the previous title, but criticism went to the cleavage of some elements in the new formula and the unbalanced difficulty.
IGN gave the PS2 and Xbox versions 7.2 out of 10, praising the return of the series to its roots, and mentioned that 'It's still not perfect, but it's not broken either.'[18]GameSpot gave the same versions 6.5 out of 10 and called it a competent GTA clone, but far from being recommendable.[10]Eurogamer gave the PS2 version 6 out of 10, while stating that 'There's not too much shame in trying to do what GTA does, of course (and at least it's not about bloody gang warfare for once), but while this is definitely a solid improvement on its dreadful predecessor, it needed to achieve a basic level of competence and build upon it, and it only does that to a very limited extent.'[6]1UP.com gave it a C+ and stated, 'Sure, it's derivative as hell, but there's nothing getting in the way of actually enjoying the game now.'[29]
Soundtrack[edit]
Driver: Parallel Lines features a mixed licensed and original songs soundtrack consisting of over 70 songs, ranging from 1970s-era rock and funk to modern alternative rock and rap songs. The songs play while the player is in a vehicle, as if they were on the radio. Notable groups featured on the soundtrack include Funkadelic, Can, Suicide, The Stranglers, War, Iggy Pop, Blondie, David Bowie, Parliament, The Temptations and Average White Band in the 1978 part of the game, and Public Enemy, The Roots, TV on the Radio, The Secret Machines, Kaiser Chiefs, Yeah Yeah Yeahs and LCD Soundsystem in 2006. The 1978 portion of the game also features some modern funk tracks recorded by session musicians especially for the game soundtrack. All music licensing and in-game composition was done by Nimrod Productions.
Also, the Xbox and PlayStation 2 versions have the same soundtrack as the other versions but have a few extra songs. This is most likely due to the PC and Wii versions being released by Ubisoft.
Limited Edition[edit]
A limited edition version of the game was released along with the regular version. The special edition, costing slightly more, includes an extra DVD containing information about the production of Parallel Lines as well as in-game videos and character profiles. Also included with the limited edition is the official soundtrack, including twelve tracks from the game. The PAL version is dubbed 'Collectors Edition', and does not contain the DVD, featuring instead the soundtrack CD and a metal case.
References[edit]
- ^Ubisoft Third Quarter Sales Report, Ubisoft Corporate Website, 23 January 2007
- ^Casamassina, Matt (5 February 2007). 'Driver Skids to Wii'. IGN. Retrieved 4 September 2014.
- ^Perry, Douglass C. (12 January 2006). 'Driver Parallel Lines: Progress Report'. IGN. Retrieved 4 September 2014.
- ^ abEdge staff (April 2006). 'Driver: Parallel Lines (PS2, Xbox)'. Edge (161): 84.
- ^ abEGM staff (May 2006). 'Driver: Parallel Lines (PS2, Xbox)'. Electronic Gaming Monthly (203): 94.
- ^ abBramwell, Tom (18 March 2006). 'Driver: Parallel Lines (PS2)'. Eurogamer. Retrieved 7 March 2009.
- ^Reed, Kristan (25 July 2007). 'Driver Parallel Lines (Wii)'. Eurogamer. Retrieved 4 September 2014.
- ^ abHelgeson, Matt (May 2006). 'Driver: Parallel Lines (PS2, Xbox)'. Game Informer (157): 98. Archived from the original on 14 June 2006. Retrieved 4 September 2014.
- ^Gerstmann, Jeff (15 August 2007). 'Driver: Parallel Lines Review (PC)'. GameSpot. Retrieved 4 September 2014.
- ^ abcGerstmann, Jeff (14 March 2006). 'Driver: Parallel Lines Review (PS2, Xbox)'. GameSpot. Retrieved 4 September 2014.
- ^Gerstmann, Jeff (1 August 2007). 'Driver: Parallel Lines Review (Wii)'. GameSpot. Retrieved 4 September 2014.
- ^ abGuzman, Hector (20 March 2006). 'GameSpy: Driver: Parallel Lines (PS2, Xbox)'. GameSpy. Retrieved 4 September 2014.
- ^Steinberg, Steve (13 July 2007). 'GameSpy: Driver: Parallel Lines (Wii)'. GameSpy. Retrieved 4 September 2014.
- ^ ab'Driver: Parallel Lines, Review (PS2, Xbox)'. GameTrailers. 24 March 2006. Archived from the original on 11 September 2007. Retrieved 19 April 2016.
- ^Bedigian, Louis (28 March 2006). 'Driver: Parallel Lines - PS2 - Review'. GameZone. Archived from the original on 1 March 2009. Retrieved 4 September 2014.
- ^Perry, Douglass C. (15 March 2006). 'Driver: Parallel Lines (Limited Edition)'. IGN. Retrieved 4 September 2014.
- ^Bozon, Mark (6 July 2007). 'Driver: Parallel Lines Review (Wii)'. IGN. Retrieved 4 September 2014.
- ^ abPerry, Douglass C. (14 March 2006). 'Driver: Parallel Lines (Xbox)'. IGN. Retrieved 4 September 2014.
- ^'Driver: Parallel Lines'. Nintendo Power. 219: 86. September 2007.
- ^'Driver: Parallel Lines'. Official U.S. PlayStation Magazine: 89. May 2006.
- ^'Driver: Parallel Lines'. Official Xbox Magazine: 77. May 2006.
- ^'Driver: Parallel Lines'. PC Gamer: 76. November 2007.
- ^ abKatz, Paul (13 April 2006). 'Bananas! (Driver: Parallel Lines; PS2, Xbox)'. Entertainment Weekly. Archived from the original on 26 March 2014. Retrieved 4 September 2014.
- ^ abHill, Jason (6 April 2006). 'Driver Parallel Lines (PS2, Xbox)'. The Sydney Morning Herald. Retrieved 4 September 2014.
- ^ ab'Driver: Parallel Lines for PC Reviews'. Metacritic. Retrieved 4 September 2014.
- ^ ab'Driver: Parallel Lines for PlayStation 2 Reviews'. Metacritic. Retrieved 4 September 2014.
- ^ ab'Driver: Parallel Lines for Wii Reviews'. Metacritic. Retrieved 4 September 2014.
- ^ ab'Driver: Parallel Lines for Xbox Reviews'. Metacritic. Retrieved 4 September 2014.
- ^Sharkey, Scott (15 March 2006). 'Driver: Parallel Lines'. 1UP.com. Archived from the original on 24 May 2011. Retrieved 4 September 2014.
External links[edit]
- Driver: Parallel Lines at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Driver:_Parallel_Lines&oldid=916479054'
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Cheat modePause the game and select the 'Settings' option. Then, select the 'Cheats' option and enter one of the following codes to unlock the corresponding cheat option, which can then be toggled on or off:
- Invincibility
Enter 'IRONMAN' as a code.
Indestructible carsEnter 'ROLLBAR' as a code.
All vehiclesEnter 'CARSHOW Dolby digital plus receiver. ' as a code.
Free garageEnter 'TOOLEDUP' as a code.
Infinite nitroEnter 'ZOOMZOOM' as a code.
All weapons in eraEnter 'GUNRANGE' as a code.
Infinite ammoEnter 'GUNBELT' as a code.
Weak cop carsEnter 'KEYSTONE' as a code.
Successfully complete the game to unlock the Atlus Racer, Negotiator, Ram Raider, and the 'Then & Now (Era) Change' option.
2006 EraSuccessfully complete the 'Ransom' mission in the 1978 Era to unlock the 2006 Era. -From: trevorgawley
Body Snatcher modeReach 666 miles on your odometer. Then, press R1 to melee attack a pedestrian or policeman to play as him or her.
Night Night modeReach 700 miles on your odometer. This mode makes it night always. Msn windows 10 free download full version.
Shortest Day modeReach 800 miles on your odometer. This mode makes a day last only 24 seconds.
Far Out modeReach 900 miles on your odometer. This mode enables a psychedelic effect.
Free garageGet a total of $99,999 to get a free garage.
WeaponsSuccessfully complete the indicated mission to unlock the corresponding weapon:
- Aust PUP: Gauntlet mission
- Blaine: Home Wrecker mission
- F70: Tailgate mission
- Gangster: Tailgate mission
- Grenade Launcher: Kidnap mission
- L15: Jail Break mission
- RPG: Shell Shock mission
- Service 9: Last Chance mission
- SF10: Guardian Angel mission
Collect the indicated number of Star tokens in the 1978 Era or 2006 Era to get the corresponding bonus:
- 10 Stars: +50 Health
- 20 Stars: Double nitro
- 30 Stars: Double ammo capacity
- 40 Stars: Double V-edit car durability
- 50 Stars: Free vehicle upgrades
During the Jail Break mission, you must drive a prison transport to the prison. When you get there, a gate will open. Stop in the way of the gate so that it cannot close, and do not completely enter. There should be a gray school bus to your left marked 'Prison Transport System' on the side. Get into it, drive to the garage, and store it. Quickly get back to the prison and into the transport. The mission will continue as usual, but you must break through the rest of the three gates yourself. They are easy to break; just drive through them. Note: This vehicle is only available once.
Easy moneyWin a circuit race without hitting the wall or the other racers to earn a $10,000 clean driver bonus.
On the third mission where Ray asks you to collect $1,500 and deliver the money to his Auto Shop in La Guardia, enter the La Guardia Circuit Race. Win first place on any difficulty setting. After completing the race, the Circuit will close and you will not be able to race again. Save the game (provided that the autosave feature is turned off) and restart the mission. The La Guardia Circuit Race will now be re-opened, but you will retain the money you won from the last race. Repeat this to continue earning as much money as desired. Once you have the money you need, return to Ray's Auto Shop and to the green marker to make upgrades to your cars. This makes it easier to win the La Guardia Races. To complete the mission and continue the game, have at least $1,500 and go to the yellow marker at Ray's Auto Shop at the start of the mission.
Free parts and modsGo to a garage and start a race. Before selecting the difficulty, go to your garage. Customize and repair all the cars your money will allow. Exit the garage and start the race. Once the race has begun, restart it. Your money will be returned, but all the mods and parts will remain. Note: The car you accept the race in cannot be modded for free. Also, the more money you have, the less you will have to repeat this trick.
Customize cars for lessSuccessfully complete the game, then choose the car or bike store at Rays. If it is for the 2006 Era, go to the 1978 Era and customize it for ten times less money.
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Ray's erotic picturesIn all of Ray's Auto Shops in the 1978 Era, go up the steps, and zoom in on the table. You will see a picture of a topless girl as well as other pictures around the shop.
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Weird fence behavior
Get an AI car on its side and have it smash through a destructible fence. The car will go through the fence without damaging the car or fence. Follow the AI car through the fence, and you will smash the fence. Note: Try this near Ray's Auto Shop.
Driver referencesDriver posters are visible on the walls of the 1978 safe house. Graffiti reading 'Tanner Lives' can be seen on the walls of the 2006 safe house. Driver strategy guides are found on a magazine rack in police headquarters. If you look closely at some cars, you will notice they are exact replicas of cars around the city in the original Driver. Every traffic car from the first installment of Driver is in the game, since both games are set in the 1970's.
DRIV3R referenceGo outside the building where you got shot by the corrupt policeman in the 'Kidnap' mission in the 1978 Era. Use a gun to zoom in on the contents of the yellow dumpsters to see thrown away copies of DRIV3R.
Stuntman referenceStuntman posters are visible on the walls of the 1978 safe house.
Programmer referencesLook on the newspapers blowing around the streets, taxi signs, the safe house dart board, and the safe house refrigerator door to see photos of the development team. The Reflections logo can be seen as graffiti on some walls. The Atari logo can be seen on a neon signs at Times Square.
Vehicle list2-Door Sedan
- Fairview
- Grand Valley
- Kramer
- Miyagi
- Namorra
- Rhapsody
- Rosalita
- Teramo
- The Mexican's Ride
4-Door Sedan
- Atlus
- Chauffeur
- Colonna
- M700
- Meat Wagon
- Pangea
- Prestige
- Regina
- Schweizer
- Torrex
- Torrex Turbo
- Wayfarer
- Wayfarer Turbo
- Zartex
Commercial
- Boldius
- Bus
- Courier
- Delivery Van
- Dolva
- Dolva Flatbed
- Dozer
- Firetruck
- Negotiator (successfully complete the game)
- Paramedic
- Prison Van
- Refuse Truck
- Saxon
- School Bus
- SWAT Van
Motorcycles
- Antilli VO3
- Antilli VO3 Special
- Chopper
- Mutsumi 1000R
- Wingar
- Yamashita 900
Muscle
Buy Driver Parallel Lines
- Andec
- Andec Punk
- Brooklyn
- Brooklyn Punk
- Cerrano
- Cerrano Punk
- Cerva
- Cerva Punk
- Hot Rod (win the Driver GP Long Island Race in the 2006 Era)
Race
- Andec Racer (win the Jersey Racetrack race in the 1978 Era in first place on the Hard difficulty setting)
- Atlus Racer (successfully complete the game)
- Bonsai Racer (win the La Guardia in the 1978 Era race in first place on the Medium difficulty setting)
- Brooklyn Racer (win the Jersey Racetrack race in the 1978 Era in first place on the Medium difficulty setting)
- BX-9 Racer (win the Hunt's Point race in the 2006 Era in first place on the Medium difficulty setting)
- Cerrano Racer (complete the 'Circuit Breaker' mission)
- Cerva Racer (win the Hunt's Point race in the 1978 Era in first place on the Medium difficulty setting)
- Colonna Racer (win the Jersey Racetrack race in the 2006 Era in first place on the Medium difficulty setting)
- Kramer Racer (win the Hunt's Point in the 2006 Era race in first place on the Hard difficulty setting)
- MX2000 Racer (win the La Guardia race in the 2006 Era in first place on the Medium difficulty setting)
- Melizzano Racer (win the La Guardia race in the 1978 Era in first place on the Hard difficulty setting)
- Prestige Racer (win the Jersey Racetrack race in the 2006 Era in first place on the Hard difficulty setting)
- Regina Racer
- San Marino Racer (win the Hunts Point race in the 1978 Era in first place on the Hard difficulty setting)
- San Marino Spyder Racer (win the Driver GP Manhattan Race in the 1978 Era)
- Schweizer Racer
- Teramo Racer
- Torrex Racer (win the Driver GP Manhattan Race in the 2006 Era)
- Zenda Racer (win the La Guardia race in the 2006 Era in first place on the Hard difficulty setting)
Sports
- Bonsai
- MX2000
- Melizzano
- Ram Raider (successfully complete the game)
- Raven Racer (win the Driver GP Long Island Race in the 1978 Era)
- San Marino
- San Marino Spyder
- Zenda
Utility
- Boltus
- Indiana
- Land Roamer
- Montara
- Olympic
- Olympic Punk
- Pimp Wagon
- Security Van
- Woody
- Wrecker
Most of the vehicles in the game are based on actual vehicles. The following is a list of the vehicles in the game from both eras and the name of their closest real-life counterpart. Note: All race vehicles in the game are modified versions of the standard models they are based on, and may not have a real-life counterpart.
1978 Era 2-Door
- Fairwiew: Lincoln Towncar
- Grand Valley: Chevy Bel Air
- Rhapsody: AMC Gremlin / Honda Civic Hatchback
- Rosalita: 74' Oldsmobile Delta 88
1978 Era 4-Door Sedan
- Chauffeur: Lincoln Continental Limousine
- Pangea: Pontiac Bonneville Wagon
- Regina: Chevrolet Caprice Classic / 76' Oldmobile Delta 88 Royale
- Zartex: Dodge 440 Police
1978 Era Commercial
- Boldius: Peterbuilt Cab
- City Bus: International Blue Bird
- Courier: UPS truck
- Delivery Van: Ford Econoline 350
- Tow Truck: Ford F-350
1978 Era Muscle
Driver Parallel Lines Cars List
- Andec: Dodge Charger / 1967 Buick Skylark
- Brooklyn: Ford Mustang GT350
- Cerrano: 1970 Ford Mustang GT500
- Cerva: 76' Chevrolet Monte Carlo
1978 Era Sports
- Bonsai: 70' Nissan Skyline
- Hot Rod: Ford Lowboy
- Melizzano: Lamborgini Muira
- Raven: Lotus Esprit / Vector W12
- San Marino: Chevrolet Corvette Stingray
1978 Era Utility
- Land Roamer: Ford Bronco
- Boltus: Ford F150
- Woody: 55' Ford 150
2006 Era 2-Door Sedan
- Krammer: Dodge Neon
- Miyagi: Ford Focus
2006 Era 4-Door Sedan
- Atlas: Chrysler 300C
- Colonna: Honda Accord
- Prestige: Chrysler Sebring / Dodge Intrepid
- Torrex: Ford Crown Victoria
2006 Era Commercial
- Negotiator: APC
- Refuse Truck: MACK truck
- Saxon: Frieghtliner C120
- School Bus: International Bluebird
Driver Parallel Lines Vehicles
2006 Era Motorcycle
- Antilli VO3: Ducati Supersport 1000DS
Driver Parallel Lines Ps3
2006 Era Sports
Driver Parallel Lines All Cars And Trucks
- BX-9: Aston Martin DB9 Coupe
- MX 2000: Masda RX-7
- Teramo: Dodge Viper GTS-R / TVR Tuscan Speed-6
- Zenda: Bugatti Veyron
Driver Parallel Lines Windows 10
2006 Era Utility
Driver Parallel Lines Pc
- Indiana: Lexus RX300 / Volkswagen Touareg
- Montara: Cadillac Escalade
- Olympic: Chevy Suburban